Political World Changelog

23/03/2026 Update

  • Updated interaction strings to replace generic sim references (‘your sim’, ‘this sim’, ‘the sim’) with proper Sim tokens
  • Added cooldown to political intensity increases
  • Added broadcast reaction for Plumboblican Sims who witness romantic interactions between two Sims of the same gender.
  • Changed auto-assignment of Illuminati and political traits to trigger at load for all Sims rather than gradually over time
  • Updated political trait auto-assignment to align with existing EA right/left wing traits
  • Maxis Matched all mod icons
  • Fixed issue with buff images not appearing
  • Fixed issue with Illuminati trial not scheduling when a Sim reaches level 8 of the Political Influence skill
  • Fixed issues with several lot traits
  • Renamed ‘Homeland Protection’ to ‘Patriot Patrol’
  • Significantly reduced frequency of political intensity and political discovery changes
  • Changed Del Sol Valley world assignment from Llamzonian to SulSulite
  • Added world assignments for Gibbi Point (Simstainable), Ondarian (Simlandian), and Innisgreen(Simstainable)
  • Updated political census to only display results for a Sim’s home world
  • Updated autonomy settings for computer interactions

22/10/2025 Update

  • Replicated EA tuning in the neighbour sim filter with slight tweak due to report that npcs were not showing in community engagement event neighbour picker

13/10/2025 Update

  • Restructured the ‘Politicalworld_options’ script due to people reporting that they were getting Windows anti-virus warnings when downloading the mod

12/10/2025 Update

  • Fixed cfg errors when moving from version 5.2 to 6.0 while keeping an existing settings file
  • Added safe config migration so old cfg files update automatically and no manual deletion is needed
  • Corrected interaction text that showed Disable political interactions to display Enable when appropriate

09/10/2025 Update

  • Update for Patch 1.118.242 (Adventure Awaits)
  • Confirmed full compatibility for both Political World and Responsible Pregnancy
  • Fixed supernatural proximity triggering for occult Sims
  • Reduced frequency of Socialist and Libertarian proximity buffs
  • Added option to toggle autonomous political interactions (Cheat Menu > Political World > Toggle Autonomy)
  • Updated political preferences to be divided by individual ideologies (Progressive, Conservative, Libertarian, Socialist, Environmentalist, Nationalist)

21/08/2025 Update

  • Updated script injection to include *args, **kwargs to accommodate a new packs_to_load parameter that has been added to that function
  • Updated ‘Gauge Political Intensity’ interaction to include logic for outcome

25/07/2025 Update

  • Added Self-Discovery System as an optional module; Sims can now gradually change their political beliefs based on gameplay behaviour and inactivity
  • Added Political Intensity System; Sims are auto-assigned one of three engagement levels that affect their reactions to political content
  • Added Political Compatibility System; relationship gains and social dynamics now reflect ideological alignment and compatibility between Sims
  • Introduced in-game Cheat Options menu to allow players to manually change political compatibility, political intensity, max political influence skill, and more
  • Fixed fallback outcomes in all political social interactions to prevent missing or blank results
  • Replaced default relationship gain/loss loots with custom versions that factor in political compatibility, intensity level, and ideological comparison
  • Improved logic and balance across all political interaction outcomes

04/07/2025 Update

  • Fixed reported error with Law and order lot trait
  • Replaced buff image for eco proximity buff

03/07/2025 Update

  • Update for Patch 1.116.202
  • Removed ‘HasTunableReference from all injection scripts
  • Replaced human trait override
  • Replaced 135455 tuning

29/06/2025 Update

  • Revised tuning to prevent non-breaking error messages flagged by TMEX’s Better Exceptions mod
  • Added in-game cheat with additional script to remove duplicate Political Gurus
  • Guru cleanup will remove duplicates based on the currently installed module (fictional or realistic)
  • Added option to use fictional Political Gurus with the realistic political trait edition of the mod
  • Fixed tuning mismatches related to situation_running_tests, picker_dialogs, and trait_add fields causing Better Exceptions to flag errors
  • Corrected enum mismatches across multiple social interactions using ParticipantTypeResponse (e.g., replaced invalid ParticipantType.Actor with correct enum values)
  • Resolved missing or invalid enum sets in speech podium interactions (e.g., species not specified)
  • Fixed loot actions with incorrect participant types or trait tuning mismatches
  • Corrected tunable interval errors in several loot files (e.g., negative value ranges for outcomes)
  • Removed invalid or locked tags (e.g., subject) and fixed invalid zone variant in situation goals

20/06/2025 Update

  • Amended social interaction balloons for when the target is Apolitical Sims
  • Added two proximity buffs for Apolitical Sims
  • Reworked all proximity buffs and added commodity attachment to each trait and buff
  • Buffs will only appear when conversing with a particular Sim or if knowledge of the target Sim has been gained
  • Removed fixed buffs
  • Amended endorsement interaction to only appear when Sim is friends with guru
  • Added notifications to the ‘Spread Misinformation’ interaction success outcome
  • Changed trait type from hidden to gameplay so political traits show up in the UI
  • Removed political guru objective from the Master of Influence aspiration
  • Added one rabbithole for Illuminati feature: ‘Attend Illuminati Gathering’
  • Added two social interactions for Illuminati feature: ‘Consult Grand Eye’ and ‘Deliver Encrypted Package’
  • Renamed political traits to fictionalised versions
  • Created modular system whereby Political Guru and Illuminati features are fully optional
  • Amended Libertarian bills proximity buff to not affect teens
  • Removed requirement for XML Injector and switched to Lot51 Core Library
  • Fixed error with “No Hope” Progressive proximity buff
  • Separated LGBTQ and Xenophobia buffs into the Phobia module along with injector
  • Removed Donald Trump icon
  • Amended ‘Ask if Illuminati’ to only show when Sim has suspicion of a nearby Sim
  • Fixed error with ‘Ask Philosophy’ interactions using trait_comparison test fields
  • Amended balloon category for Apolitical outcome of interactions
  • Fixed issue with notifications showing actor instead of target Sim
  • Fixed error with ‘Give Speech’ interactions
  • Reworked the Influential Introduction interaction
  • Separated mod into a modular system and separated the tuning injector of each feature into their respective module
  • Changed injector from Scumbumbo’s XML injector to Lot51s core library
  • Created separate mod page for the realistic version of the political world mod

27/05/2025 Update

  • Split the Auto-Assign system into two separate packages: one for Political Traits and one for Illuminati Traits. Players can now choose to install both, either, or neither auto-assign systems based on their preference
  • Increased Illuminati trait wealth threshold from §250,000 to §350,000 to make assignments more exclusive
  • Refined logic for Illuminati trait assignment to reduce the probability of assignment if a Sim has the Evil trait or is in the Criminal career

08/05/2025 Update

  • Created a separate package containing fictional political gurus for each trait
  • Players can now choose between real-life or fictional gurus using optional files
  • Added new interaction-related features: Black Market Deal, Gift of Support, Greenfinger Touch, Tax Loopholes
  • Amended aspiration objective to require 500 followers instead of 200
  • Integrated custom situation injector directly into the script
  • Added pie menu icons on existing guru interactions
  • Removed dependency on Andirz’s BrainBlasted Tool – mod now runs independently

25/04/2025 Update

  • Added Apolitical Trait for Sims who have no political leaning
  • Updated all existing social interactions to include reactions to sims with an apolitical trait
  • Added a preference category for the Apolitical trait
  • Apolitical trait will now be auto-assigned to NPCs based on certain traits
  • Reduced the probability of NPCs being auto-assigned the Illuminati trait
  • Removed the generic proximity buffs for Sims encountering opposing political beliefs
  • Each political trait now relies solely on their tailored proximity buffs
  • Buffs for Libertarian and Socialist traits are now dynamic with set durations
  • NPCs with the Illuminati trait will no longer spawn wearing Illuminati robes
  • Separated the Political Guru package from the main mod package

05/04/2025 Update

  • Libertarian trait no longer penalized for owning a small business
  • Added positive buff for Libertarian Sims who own a small business
  • Fixed error with “Complain About How Easy It Is to Get Guns” interaction
  • New feature: Sims can now ask an Illuminati NPC for permission to leave the Illuminati. Leaving the Illuminati can have different outcomes depending on your relationship with them

30/03/2025 Update

  • Added Simplified and Traditional Chinese translations

12/03/2025 Update

  • Fixed error with image for ‘Community Engagement’ event not showing in the event planner

10/03/2025 Update

  • Fixed error with ‘Convince Follower to cancel sim’ interaction not appearing once a sim reaches level 10 in political influence skill
  • Fixed error with illuminati Invite not commencing once a sim reaches level 8 in political influence skill

08/03/2025 Update

  • Nordhaven NPCs will now predominantly receive the Libertarian trait
  • The Libertarian Political Guru now shows up at small business venues
  • Updated French translation

01/03/2025 Update

  • Mod updated for patch 1.113.277 compatibility
  • Revised interaction text for better alignment with standard Sims phrasing
  • Added brackets to the buff reason strings
  • Restored missing ‘Make Heirloom’ interaction
  • Reduced mood weight of negative proximity buffs
  • Added Occult Phobia for Conservative Sims in the LGBTQ version of the mod

24/02/2025 Update

  • Fixed error with the master of influence level 2 aspiration objective
  • Added French translation strings
  • Removed my version of the Zerbu custom preference package within my mod pack as Zerbu has updated his package to include my mods now

23/02/2025 Update

  • Created LGTBQ friendly version of the mod that removes the LGBTQ phobic references
  • Amended error within script which injected interactions twice
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