Political World Changelog
23/03/2026 Update
- Updated interaction strings to replace generic sim references (‘your sim’, ‘this sim’, ‘the sim’) with proper Sim tokens
- Added cooldown to political intensity increases
- Added broadcast reaction for Plumboblican Sims who witness romantic interactions between two Sims of the same gender.
- Changed auto-assignment of Illuminati and political traits to trigger at load for all Sims rather than gradually over time
- Updated political trait auto-assignment to align with existing EA right/left wing traits
- Maxis Matched all mod icons
- Fixed issue with buff images not appearing
- Fixed issue with Illuminati trial not scheduling when a Sim reaches level 8 of the Political Influence skill
- Fixed issues with several lot traits
- Renamed ‘Homeland Protection’ to ‘Patriot Patrol’
- Significantly reduced frequency of political intensity and political discovery changes
- Changed Del Sol Valley world assignment from Llamzonian to SulSulite
- Added world assignments for Gibbi Point (Simstainable), Ondarian (Simlandian), and Innisgreen(Simstainable)
- Updated political census to only display results for a Sim’s home world
- Updated autonomy settings for computer interactions
22/10/2025 Update
- Replicated EA tuning in the neighbour sim filter with slight tweak due to report that npcs were not showing in community engagement event neighbour picker
13/10/2025 Update
- Restructured the ‘Politicalworld_options’ script due to people reporting that they were getting Windows anti-virus warnings when downloading the mod
12/10/2025 Update
- Fixed cfg errors when moving from version 5.2 to 6.0 while keeping an existing settings file
- Added safe config migration so old cfg files update automatically and no manual deletion is needed
- Corrected interaction text that showed Disable political interactions to display Enable when appropriate
09/10/2025 Update
- Update for Patch 1.118.242 (Adventure Awaits)
- Confirmed full compatibility for both Political World and Responsible Pregnancy
- Fixed supernatural proximity triggering for occult Sims
- Reduced frequency of Socialist and Libertarian proximity buffs
- Added option to toggle autonomous political interactions (Cheat Menu > Political World > Toggle Autonomy)
- Updated political preferences to be divided by individual ideologies (Progressive, Conservative, Libertarian, Socialist, Environmentalist, Nationalist)
21/08/2025 Update
- Updated script injection to include *args, **kwargs to accommodate a new packs_to_load parameter that has been added to that function
- Updated ‘Gauge Political Intensity’ interaction to include logic for outcome
25/07/2025 Update
- Added Self-Discovery System as an optional module; Sims can now gradually change their political beliefs based on gameplay behaviour and inactivity
- Added Political Intensity System; Sims are auto-assigned one of three engagement levels that affect their reactions to political content
- Added Political Compatibility System; relationship gains and social dynamics now reflect ideological alignment and compatibility between Sims
- Introduced in-game Cheat Options menu to allow players to manually change political compatibility, political intensity, max political influence skill, and more
- Fixed fallback outcomes in all political social interactions to prevent missing or blank results
- Replaced default relationship gain/loss loots with custom versions that factor in political compatibility, intensity level, and ideological comparison
- Improved logic and balance across all political interaction outcomes
04/07/2025 Update
- Fixed reported error with Law and order lot trait
- Replaced buff image for eco proximity buff
03/07/2025 Update
- Update for Patch 1.116.202
- Removed ‘HasTunableReference from all injection scripts
- Replaced human trait override
- Replaced 135455 tuning
29/06/2025 Update
- Revised tuning to prevent non-breaking error messages flagged by TMEX’s Better Exceptions mod
- Added in-game cheat with additional script to remove duplicate Political Gurus
- Guru cleanup will remove duplicates based on the currently installed module (fictional or realistic)
- Added option to use fictional Political Gurus with the realistic political trait edition of the mod
- Fixed tuning mismatches related to situation_running_tests, picker_dialogs, and trait_add fields causing Better Exceptions to flag errors
- Corrected enum mismatches across multiple social interactions using ParticipantTypeResponse (e.g., replaced invalid ParticipantType.Actor with correct enum values)
- Resolved missing or invalid enum sets in speech podium interactions (e.g., species not specified)
- Fixed loot actions with incorrect participant types or trait tuning mismatches
- Corrected tunable interval errors in several loot files (e.g., negative value ranges for outcomes)
- Removed invalid or locked tags (e.g., subject) and fixed invalid zone variant in situation goals
20/06/2025 Update
- Amended social interaction balloons for when the target is Apolitical Sims
- Added two proximity buffs for Apolitical Sims
- Reworked all proximity buffs and added commodity attachment to each trait and buff
- Buffs will only appear when conversing with a particular Sim or if knowledge of the target Sim has been gained
- Removed fixed buffs
- Amended endorsement interaction to only appear when Sim is friends with guru
- Added notifications to the ‘Spread Misinformation’ interaction success outcome
- Changed trait type from hidden to gameplay so political traits show up in the UI
- Removed political guru objective from the Master of Influence aspiration
- Added one rabbithole for Illuminati feature: ‘Attend Illuminati Gathering’
- Added two social interactions for Illuminati feature: ‘Consult Grand Eye’ and ‘Deliver Encrypted Package’
- Renamed political traits to fictionalised versions
- Created modular system whereby Political Guru and Illuminati features are fully optional
- Amended Libertarian bills proximity buff to not affect teens
- Removed requirement for XML Injector and switched to Lot51 Core Library
- Fixed error with “No Hope” Progressive proximity buff
- Separated LGBTQ and Xenophobia buffs into the Phobia module along with injector
- Removed Donald Trump icon
- Amended ‘Ask if Illuminati’ to only show when Sim has suspicion of a nearby Sim
- Fixed error with ‘Ask Philosophy’ interactions using trait_comparison test fields
- Amended balloon category for Apolitical outcome of interactions
- Fixed issue with notifications showing actor instead of target Sim
- Fixed error with ‘Give Speech’ interactions
- Reworked the Influential Introduction interaction
- Separated mod into a modular system and separated the tuning injector of each feature into their respective module
- Changed injector from Scumbumbo’s XML injector to Lot51s core library
- Created separate mod page for the realistic version of the political world mod
27/05/2025 Update
- Split the Auto-Assign system into two separate packages: one for Political Traits and one for Illuminati Traits. Players can now choose to install both, either, or neither auto-assign systems based on their preference
- Increased Illuminati trait wealth threshold from §250,000 to §350,000 to make assignments more exclusive
- Refined logic for Illuminati trait assignment to reduce the probability of assignment if a Sim has the Evil trait or is in the Criminal career
08/05/2025 Update
- Created a separate package containing fictional political gurus for each trait
- Players can now choose between real-life or fictional gurus using optional files
- Added new interaction-related features: Black Market Deal, Gift of Support, Greenfinger Touch, Tax Loopholes
- Amended aspiration objective to require 500 followers instead of 200
- Integrated custom situation injector directly into the script
- Added pie menu icons on existing guru interactions
- Removed dependency on Andirz’s BrainBlasted Tool – mod now runs independently
25/04/2025 Update
- Added Apolitical Trait for Sims who have no political leaning
- Updated all existing social interactions to include reactions to sims with an apolitical trait
- Added a preference category for the Apolitical trait
- Apolitical trait will now be auto-assigned to NPCs based on certain traits
- Reduced the probability of NPCs being auto-assigned the Illuminati trait
- Removed the generic proximity buffs for Sims encountering opposing political beliefs
- Each political trait now relies solely on their tailored proximity buffs
- Buffs for Libertarian and Socialist traits are now dynamic with set durations
- NPCs with the Illuminati trait will no longer spawn wearing Illuminati robes
- Separated the Political Guru package from the main mod package
05/04/2025 Update
- Libertarian trait no longer penalized for owning a small business
- Added positive buff for Libertarian Sims who own a small business
- Fixed error with “Complain About How Easy It Is to Get Guns” interaction
- New feature: Sims can now ask an Illuminati NPC for permission to leave the Illuminati. Leaving the Illuminati can have different outcomes depending on your relationship with them
30/03/2025 Update
- Added Simplified and Traditional Chinese translations
12/03/2025 Update
- Fixed error with image for ‘Community Engagement’ event not showing in the event planner
10/03/2025 Update
- Fixed error with ‘Convince Follower to cancel sim’ interaction not appearing once a sim reaches level 10 in political influence skill
- Fixed error with illuminati Invite not commencing once a sim reaches level 8 in political influence skill
08/03/2025 Update
- Nordhaven NPCs will now predominantly receive the Libertarian trait
- The Libertarian Political Guru now shows up at small business venues
- Updated French translation
01/03/2025 Update
- Mod updated for patch 1.113.277 compatibility
- Revised interaction text for better alignment with standard Sims phrasing
- Added brackets to the buff reason strings
- Restored missing ‘Make Heirloom’ interaction
- Reduced mood weight of negative proximity buffs
- Added Occult Phobia for Conservative Sims in the LGBTQ version of the mod
24/02/2025 Update
- Fixed error with the master of influence level 2 aspiration objective
- Added French translation strings
- Removed my version of the Zerbu custom preference package within my mod pack as Zerbu has updated his package to include my mods now
23/02/2025 Update
- Created LGTBQ friendly version of the mod that removes the LGBTQ phobic references
- Amended error within script which injected interactions twice